LBBase¶
This page describes the class LBBase
LBBase
is an abstract base class for layered buffer objects (e.g. LayerBuf, LayerArrBuf).
It is completely virtual:
class LBBase {
public:
virtual void createLayer() = 0;
virtual void freeLayer(uint iIndex) = 0;
virtual void freeAllLayers() = 0;
virtual uint getNumLayers() const = 0;
virtual uint getLayerSize() const = 0;
virtual void elementShift(uint iTo, uint iFrom) = 0;
virtual void moveElements(uint iToLayer, uint iToIndex,
uint iFromLayer, uint iFromIndex,
uint iNum) = 0;
};
- Code:
Public Methods¶
createLayer
¶
virtual void createLayer() = 0;
Create a new layer or reuse anexisting free one.
freeLayer
¶
virtual void freeLayer(uint iIndex) = 0;
Mark the layer as unused ot delete it if the strategy requires it.
iIndex
Index of the layer to be freed.
freeAllLayers
¶
virtual void freeAllLayers() = 0;
Frees all layers and deletes them if necessary.
getNumLayers
¶
virtual uint getNumLayers() const = 0;
Returns number of free layers.
getLayerSize
¶
virtual uint getLayerSize() const = 0;
Returns layer size.
elementShift
¶
virtual void elementShift(uint iTo, uint iFrom) = 0;
Moves an element to a different location.
iTo
Destination index.
iFrom
Original index of elemen,.
moveElements
¶
virtual void moveElements(uint iToLayer, uint iToIndex, uint iFromLayer, uint iFromIndex, uint iNum) = 0;
Move iNum
elements to a different location.
iToLayer
Index of destination layer.
iToIndex
Destination index in destination layer.
iFromLayer
Index of orignal layer.
iFromIndex
Original index of first element in original layer.
iNum
Number of elements to move.